![]() I will be using 3ds Max in this tutorial, but the program you use doesn't matter much as the process is mostly the same. ![]() I will be using the Source SDK that is provided with Source Filmmaker, but the same principles apply to the regular Source SDK or the Alien Swarm SDK. You can use the Notepad that comes with Windows, but this one is just way easier to work with. There are a lot more options when it comes to creating models for the Source engine and if you want to get good at it, learning more about how the engine works and working with the tools at your disposal is a good place to start.Īlthough not required, it's a very good text editor. I highly recommend visiting the Valve Developer Wiki to read up on the technical details, if you want to know what you are doing. Some of the concepts and programs in this tutorial are more complex and have a lot more options than described in this tutorial. The creation of flexes (aka face posing), eye posing or ragdolls will also not be discussed in this tutorial. I will not go into the details of modeling or rigging in 3ds Max or Blender you can find tutorials on that elsewhere. ![]() This tutorial will describe the basic process of importing, exporting and compiling a model, as well as creating very basic textures and materials for use with Source Filmmaker. ![]()
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